Wednesday, April 14, 2010
Finding the Perfect Swing
Tuesday, April 6, 2010
New technology for golf shoes
Technology in golf subscription:
PGA Tour golfer banned for doping
Doping has reached the golf sport. In 2009, Doug Barron has been tested positive on a performance-enhancing drug. Through technology, doping gets more and more advanced and more difficult to find in the blood of the players. Also the possibilities of how the drugs can help a golf player to perform better are getting more. the following article is about the first golfer, who was caught on drugs and in the following was suspended for one year.
Doug Barron has become the first golfer to be banned for taking a performance-enhancing drug.
The American, who has only played one PGA Tour event this year, has been suspended for one year after testing positive for an unnamed substance.
Drug testing on the PGA and European Tours only began in July 2008.
"I would like to apologise for any negative perception of the Tour or its players resulting from my suspension," said Barron....(to read more, click on the link)
http://news.bbc.co.uk/sport2/hi/golf/8339267.stm
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Golf is a sport that consists mainly in precision, accuracy, and consistency. Since the start of Golf, the audience and the very golfers themselves could only analyze the performance of their swing by seeing after impact, where the ball lies.
Friday, April 2, 2010
Golf simulators and computer games
Friday, March 26, 2010
Best iPhone Golf Applications
Monday, March 22, 2010
Golf + Technology
- Integration of technology developments (digital convergence)
- Spread of information technology (entering new geographical areas and new spaces in our lives)
- Rapid, vertical development of specialty technologies (niche solutions)
- Horizontal spread of existing technologies (satellite; growth of internet and mobile technologies; cheaper hardware)
- Broadcasting opportunities - increased quantity and quality; controlled live 'experiences'
- Sponsorship and promotional opportunities - segmented sports; new media to communicate messages; interactivity
- Sport opportunities - more informed audiences and athletes; increased efficiency and improved sport experiences for consumers
